Developer 
 "SCREAMSHOTS" 


The 'UNHOLY teaser movie'  
Originally posted on  OCTOBER 20th, 2000, has been revamped and reposted.
Keep in mind this video shows a different engine in use, and that the screenshots are outdated.

Download the video in 
Windows AVI (6 Meg zip file) - OFFLINE


Screenshots 
Note that these are early Development Screenshots
and are incomplete.  Some for example scenes may not yet have 
Dynamic lighting, fog, or  background detail.
Colors, textures, and even skies may change as well.

UPDATE GALLERY Showing only shots created by Ken Deel.
Design, Textures, 3d objects & architecture by Ken Deel

 

 

(left) Outside looking in (right) back staircase in house.

Showing door detail

 

Realistically  aged detail silking and evident in Unholy's screenshots.
Above shows the outside wall of an old house, before taking the detail more so
to an much more of an un-kept look as
shown below.

.

As with the graveyard gates below and the terrain for the DEMO of UNHOLY, 
this shows the final settings of the fog, still more trees, and detail objects 
like old farm equipment and fencing.


 

       

 

  

(Above Left) Inside the covered bridge (Right) Grave marking angel statue

(below)
When I created this in 1999 I noted how the developers for games were trying to make
all things 3D.  Ignoring the good sprite texture.  This was a test, to show the detail sprites can still provide

 

 

The detail of the staircase below was created at the same time. needless to say the results were very 
satisfactory.
Since then the rest of the industry has caught up.



(below) I got this light placed more easily than the outdoor building scene below. 
Simply because it was a faster compile and easy to isolate using group/hide. 
The results tell it all.



The fist

I made this with Lithtech 3.2 (below), since precise lighting placement requires
reviewing the scene several times. I didn't at the time want to do that just yet, 
having to wait for damm BSP compiles each time. Which with this outdoor areas is quite long.
So I settled on a basic light.

(Above) No trees yet, realistic bare oaks, maples and pines will fill the terrain soon.


UnHoly is a first person action/adventure game created and designed by Ken Deel.

"Accept no imitations"


     The story, concept and design of this is game are 
Copyright ©1997
-2005  Ken Deel and OtherWorlds  InterActive L.L.C. 
All rights reserved and All applicable laws apply.

Website Graphics and design (c) copyright 1999-2005 OtherWorlds InterActive/Ken Deel

View more screenshots of the game HERE