are (some) of some features that will be in next
Save a set of brushes as a prefab (*.j3p)
Import / merge with another map. Details:
+Texture locking - Textures lock on brushes faces.
+Multiple drag and drop of GROUP objects in list.
+New group list icons for light, brushes, etc.
++ Actors and Terrain Object Added to VIS Calcs.
For terrain, this means you can enter a very large building and block out
all of the performance dragging rendering from the terrain.
++ 3dmax v6.x and v7.x exporter plugins.
Supporting Weighted vertices (Supported only by Jet3d)
In progress- (partial list)
completed by next release:
++ *.J3d saved World levels: (almost completed)
Will not contain textures anymore, which removes a number of related bugs
prepares jet3d to call at some point all of it's media resource from a...
+ PAK (*.jetpak) file, or optionally from the resident global materials
So a utility file paker and this implemented feature should be in next
release. Sounds, textures, and other media would at some point be 'zipped'
More DX9 enhancements (and needed fixes)
Hardware T&L, hardware lights said to replace lightmaps
Shaders: Material editor interface slated for JDesigner. But we will see
+'multi-texturing' (layers)out of the gate first. Bump mapping, per-pixel
lighting all follow T&L hardware lights.
Actor LOD. (near completion)
StaticMeshes: (dubbed 'JetMeshes' as of this post almost completed)
Likely you will also see a feature for low level fog, later to be replaced
by D3D fog/Haze. The Muti-texture/Shaders, with give the 'color key'
textures, using shaders or an alpha channel with a layer for grates, and