the Image Texture maps your skyboxes
using one of these tutorials:
With Bryce 5
Save textures at
lest 512x512, recommend 1024x1024
your sky box in JDesigner3D.
start with the 'new map' cube that is there when you
You start jDesigner by default. The sky box needs to be smaller.
This to optimize the draw face count. and framerate.
Apply your skybox maps to the inside
four walls and ceiling.
The alignment to make these seamless textures
Of the skybox can be tedious until we get a function like 'Texture FIT'
(above) Set all 5 to "Full Bright"
Next- (Below) Select the "Floor" of cube, and check
Place it in the SKYBOX you just made.
it 'Skybox', the editor increments the number onto the name
so you don't need to postfix it as SKYBOX1.
Say if you use more than one skybox.
3c) Position the Portal Camera.
the camera is "Sideways" and not pointing up from the
into the cube. This is the way SKYBOX's are done. It is not a bug.
your Landscape and in a box cube.
When you build this 'Surrounding cube', Always make the top or ceiling
as the highest point in your world. So to not cut off a church
mountain peak for example.
Don't make it any higher than is needed, so to keep the world
'ceiling' slightly above the highest point.
You should use a dark shaded Terrain or surface texture if you
know the level will have a night sky. Shown is a flat terrain.
four walls and ceiling Inside CUBE wrapping your outdoor level.
Use the settings shown, but in the portal. You
need to set
ALPHA to zero so you don't see the texture that used to be
shown on the walls and ceiling.
all' to see the results better.
This provides a nice big SKY feel to the level
though in this level the
ceiling is actually only about 224 units high.
(about 7 feet) That is the special thing the SKYBOX property does
it is checked. It creates the illusion of huge distance.
the Portal Cam in the sky box for better "Tweaking" of the sky
You can adjust the Portal Camera
position in the skybox in one of the views:
TOP, SIDE or FRONT, while watching in the 3D view port in
Commonly done to get it set just right according to your estimated
Players perspective view.
That about sums it