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Actor Workbench Application
to be an 'All-in-one', basically replacing Actor Studio, actor
builder, and becoming an Actor Viewer, actor painter, and
Actor converter.
Here is a list of some of the features slated for this new
utility.
+ Import formats directory from Milkshape3D, Blender3D, OpenFX
(softFX), Maya, 3Dsmax and others.
+ Preview animation blends.
+ Compile NFO/BDY, KEY/MOT files.
+ Change Materials on the fly and replace them.
+ Decompile
+ Convert Genesis3D Actors to Jet3D format.
+ Conversion for MDL, MD2, MD3, etc. to Actor format (static
Actors)
+ More
Actor
Workbench is slated for A Summer 2006 release with Jet3D
v3.0
New! 3ds max 6 &
7 plugins!
3dsmax
6.0
3dsmax 7.x
MAX Plugs-ins: (Requires Character Studio)
3dsmax
2.0
3dsmax 2.5
3dsmax 3.0
3dsmax 3.1
3dsmax
4.x
3dsmax 5.x.
3DSMAX
4.x an up model Exporter (and gmax 1.x)
A recompile of the G3D NFO/KEY
exporter source code,
using the max 4 SDK should work in Max 5 as well.
(Max 5 is backwards compatible with 4.x plug-ins.
Note also this one is for modelers choosing to NOT use
character studio)
Get
it HERE
Newbies
guide to USING JET3D as an ACTOR VIEWER:
HERE
NEWS!
1-7-05
Jet3d's Actor
studio now has no texture size limitations!
Now you can refer to
Genesis3D/Reality factory Actor Studio
tutorials for direct export from 3dsmax to Actor Studio
using the 3DSMAX plugins: Exporting
from Max & using Actor Studio
HALFLIFE
SDK (1998)
The HalfLife 1 full SDK has a complete set of 3dsmax
format characters with
bit maps and biped~ physiqued characters. (HalfLife 2 uses
SoftImage XSI,
not compatible with what we use)
You could export these almost seamlessly to Jet3D. (but not
for commercial use)
Do a Google.com or FTP search for the file name if link is
broken:
HLfullsdk.exe working
Tutorials
: Terry Morgen:
multsub2.zip
-(637K) Making a cube actor in Max 3d, loading into Astudio,
putting it in your game. Requires Max 2.5 and CharacterStudio
2.
maxgenac.zip
(1.03MB)--How to
build, texturemap, and animate a
humanoid actor, then export to Genesis3d. Requires
store-bought Max 2.5 and Char Studio 2. terry3.zip
(80K)-the actor created with 'maxgenac.zip' above.
treetut.exe
(353K)-Self-extracting zip file, How to make a non-moving
tree
actor using Max 3d and Nendo. Nendo is optional...No more
transparent
leaf brushes!
Exporting
from Max & using Actor Studio - Jean
Louis'
General Modeling
Character
Face texture creation: By
Munin
2d
to 3d Digital Artwork Tips - PSIONIC
2D to 3D - This is a small tut that
shows how I create a 2d drawing
and use it as the basis for creating a 3d model, which is then
imported back
into PS and heavily worked over and a background added
Head
modeling tutorial - by
The Renegade Artist
Shows
how to model a head in 3D studio Max R2
Character
Face texture creation: By Munin
maxnendo.zip
-(478K) Vertex/face/edge modeling in 3ds Max and Nendo.
You need Max (or a vertex/face/edge level modeler) and Nendo.
maxnend2.zip
-(352K) Painting in 4d paint, and Nendo, getting
per-face mapping coordinates from Nendo, multi-sub object
mapping in 3ds Max.
halflife.zip
(169K)-Notes on how half life does the 'gun in the viewport'
thing, how they texture map actors, etc.
cattut.zip
-(549K) -Modeling a cat from the ground up in Max. Uses
spline outlines, cylinder vertex scale, move
cattex2.zip
-(234K)-Texturing the cat with object detaching/laying parts
out flat, then morphing to a 'together' clone.
SOulBoX
Tutorials On general Modeling (Using MilkShape3d shareware):
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