Actor Workbench Application
to be an 'All-in-one', basically replacing Actor Studio, actor
builder, and becoming an Actor Viewer, actor painter, and
Here is a list of some of the features slated for this new
+ Import formats directory from Milkshape3D, Blender3D, OpenFX
(softFX), Maya, 3Dsmax and others.
+ Preview animation blends.
+ Compile NFO/BDY, KEY/MOT files.
+ Change Materials on the fly and replace them.
+ Convert Genesis3D Actors to Jet3D format.
+ Conversion for MDL, MD2, MD3, etc. to Actor format (static
Workbench is slated for A Summer 2006 release with Jet3D
New! 3ds max 6 &
MAX Plugs-ins: (Requires Character Studio)
4.x an up model Exporter (and gmax 1.x)
A recompile of the G3D NFO/KEY
exporter source code,
using the max 4 SDK should work in Max 5 as well.
(Max 5 is backwards compatible with 4.x plug-ins.
Note also this one is for modelers choosing to NOT use
guide to USING JET3D as an ACTOR VIEWER:
studio now has no texture size limitations!
Now you can refer to
Genesis3D/Reality factory Actor Studio
tutorials for direct export from 3dsmax to Actor Studio
using the 3DSMAX plugins: Exporting
from Max & using Actor Studio
The HalfLife 1 full SDK has a complete set of 3dsmax
format characters with
bit maps and biped~ physiqued characters. (HalfLife 2 uses
not compatible with what we use)
You could export these almost seamlessly to Jet3D. (but not
for commercial use)
Do a Google.com or FTP search for the file name if link is
: Terry Morgen:
-(637K) Making a cube actor in Max 3d, loading into Astudio,
putting it in your game. Requires Max 2.5 and CharacterStudio
build, texturemap, and animate a
humanoid actor, then export to Genesis3d. Requires
store-bought Max 2.5 and Char Studio 2. terry3.zip
(80K)-the actor created with 'maxgenac.zip' above.
(353K)-Self-extracting zip file, How to make a non-moving
actor using Max 3d and Nendo. Nendo is optional...No more
from Max & using Actor Studio - Jean
Face texture creation: By
to 3d Digital Artwork Tips - PSIONIC
2D to 3D - This is a small tut that
shows how I create a 2d drawing
and use it as the basis for creating a 3d model, which is then
into PS and heavily worked over and a background added
modeling tutorial - by
The Renegade Artist
how to model a head in 3D studio Max R2
Face texture creation: By Munin
-(478K) Vertex/face/edge modeling in 3ds Max and Nendo.
You need Max (or a vertex/face/edge level modeler) and Nendo.
-(352K) Painting in 4d paint, and Nendo, getting
per-face mapping coordinates from Nendo, multi-sub object
mapping in 3ds Max.
(169K)-Notes on how half life does the 'gun in the viewport'
thing, how they texture map actors, etc.
-(549K) -Modeling a cat from the ground up in Max. Uses
spline outlines, cylinder vertex scale, move
-(234K)-Texturing the cat with object detaching/laying parts
out flat, then morphing to a 'together' clone.
Tutorials On general Modeling (Using MilkShape3d shareware):