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Real-Time 3D Worlds |
Beginning with Game
Development in 1997, OtherWorlds has endeavored in designing and
constructing 3D virtual worlds mainly for use in video games.
OtherWorlds has worked with the following game engines
and development environments:
Build 1.x-2.x
Unreal 1.x-3.x
Quake 1.x-3.x
Serious Sam 1.x
Genesis3D
Lithtech 3.x
Power Render 4.x
Torque (when it was called 'V3' Engine)
Jet3D
Example Gallery:

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Textures |
For these 3D worlds the color
and detail provided on the surface of a 3D mesh would be the TEXTURE.
OtherWorlds will again soon make available the 'OtherWorlds Collection' a
set of textures to the themes and style of an Old world charm, which
includes Horror themes.
Example Gallery:
Negotiable prices
For specific details and other inquiries
lease
ntact: sales @
otherworldsonline . com